Collage is a one of the Designer’s Research Technique. It is such a new focus with information collected from different sources, for example: photographs, magazine clippings, and printed pages from internet.
When designers work with images, they could not be limited by the forms. Example the triangle on an ORIGAMI (if you see on this ancestral form the triangles are represented in a very sophisticated way.
When they join the information on a sketchbook the same information takes different points of view that are inexhaustible source of information, which can be kept for future projects or investigations.
JUXTAPOSITION is the Designer’s Research Technique which on the sketchbook the different elements very different between them share similarities. For example muscular texture of human anatomy and a knitted fabric.
DECONSTRUCTION: or disassemble the elements of the research is to look at the information from a new perspective. (similar to the above techniques). This technique may be to draw one aspect of an object, from one of its details, get to an abstract idea.
Also can mean breaking the information as if it were a puzzle to assemble after creating new lines, silhouettes and abstract forms with which to start working.
Dis-assembly is a process that is often part also work with existing garments, which is taken as inspiration. It is a technique that allows selecting some items from them or paying attention to construction details that can be transferred to their own design ideas.
CROSS REFERENCE: constitute a technique that forces them to seek visual references related or complementary. They can be grouped into themes or concepts starting during the design process can be analyzed.
The reference could be for example in a case of the ORIGAMI the similitude with the flower of Loto.
There you have paper and a flower, even have a similitude included they came from nature.
All this reference come from different sources, but placing them together, you can see how they relate to each other and offer new guidelines to the designer.
THE DRAW: It is a principal process and ability to explore and refine. It represents an ideal way to collect information directly; it is an excellent way to gather and collect data for primary research.
When designers use different types of techniques to draw, for example: pencils, ink and paint, it is possible to exploit the qualities and style of line, texture, tone and color that can be obtained from the sources of inspiration.
Draw in parts or completely an object or image found during the investigation helps to understand the shapes and forms contained therein.
This allows to translate these lines into a design or help to cut a pattern. The strokes and textures achieved with drawing also serve to transfer the tissue references in the designs.
Understanding and developing the skills of visual language is something that the designer will continue during the creative process of research, where the drawing is a part.